Artificer: Biomancer Specialty | A Flesh Weaving Subclass to Augment Your Body and Playstyle for DnD 5th Edition - UnearthedArcana More like this Dungeons And Dragons Classes Dnd Dragons Dungeons And Dragons Characters Dungeons And Dragons Homebrew Dnd Characters Fantasy Characters D D Character Ideas Fantasy Character Design Character Concept The microbes infect the creature's mind and substantially alter its disposition. Like a member of any other class, a biomancer may be a multiclass character, but multiclass. Adventure + STL Giveaway! However, some druids may object to their modifications to nature, and his test subject's aberrant status. The DC for this check is 10 + the HD of the target creature, and he may do this as a free action. Druidic Comforts. How does the "touch" range work? Good aligned biomancers may touch a subject and repair ability damage up to 1 point per class level x Int modifier every day. Additionally, your weapons inflict an additional 1d8 poison damage. Scientists make up a spectrum of people united by their curiosity and thirst for knowledge. Your biomancer focus is your physical body. What if Dr. Frankenstein or Dr. Moreau could manipulate the Weave? The damage reduction stacks with any similar form of damage reduction the biomancer already possesses, but not the increase granted by cell form's DR 10. Alternatively, you may expend 5 microbe points to cure a willing creature of blindness or deafness. Re-skinned Dissonant Whispers. Their Geomancy has them roll different die to randomize the outcome of their effect based on the world around them, these Geomancies have varying effects, though some are just different damage types. An important question to ask yourself is why is my character a biomancer and not a druid? Adherants to the Code of Preservation revere nature and the cycle of life. Once infected the biomancer may use the subject's eyes and ears, and can automatically hit with their micobe touch attack, while the host takes a 5 penalty to their saving throw against it, or have the microbe attack go off on another if his host makes a touch attack, unarmed strike, or natural weapon attack on another. Gentle Repose, Ghoul Touch, Remove Paralysis, 3rdBlindness/Deafness, Create Food and Water, Inflict Serious Wounds, Cure Serious Wounds, Darkvision, Deep Slumber, Ray of Exhaustion, Stinking Cloud, 4thInflict Critical Wounds, Cure Critical Wounds, Enervation, Haste, Restoration, Slow, 5thAnimate Dead, Cloudkill, Mass Inflict Light Wounds, Mass Cure Light Wounds, Polymorph, Waves of Fatigue, 6thMass Inflict Moderate Wounds, Mass Cure Moderate Wounds, Eyebite, Heal, Harm, Heroes' Feast, Transformation, 7thMass Inflict Serious Wounds, Mass Cure Serious Wounds, Greater Restoration, Raise Dead, Regenerate, Waves of Exhaustion, 8thClone, Mass Inflict Critical Wounds, Mass Cure Critical Wounds, Horrid Wilting, 9thEnergy Drain, Mass Heal, Mass Harm (Heroes of Horror), Resurrection, Temporal Stasis. Be careful with making it too easy to restore spell slots. You may not use this feature again until you have completed a long rest. If you are attacked by a creature within 50ft of you, you may expend 5 microbe points. I can consume some POWERFUL creatures. Additionally, you gain advantage on saving throws against poison or disease effects. I'm confused as to how this differs from other creatures I decant? Additionally, biomancers of this code are active practicioners of darker, destructive forces that annihilate the obstacles interfering with their goals. The creature must succeed on a Constitution saving throw against your spell save DC or by deafened for one round. Please state the nature of the medical emergency. A remove curse cast on the target eradicates your microbes and ends the spell early. He still requires the use of eschew materials to cast spells with material components, but is otherwise free to cast, even in gaseous form. In an instant, he consumes the contents of both vials and braces for the consequences. A biomancer can also use this ability to influence an aberration with an Intelligence score 3 and above, but he takes a 4 penalty on the check. If the caster does not roll to attack, you instead gain advantage on the saving throw. A biomancer, being a caster and lacking wild shape, cannot stand in melee, but he is very hardy thanks to his line of work and can endure more blows than the average spellcaster. If the save is successful, or the time limit on his cell form expires, then the biomancer is forced out and is shunted into the nearest space visible. You have dedicated a substantial amount of your life to the pursuit of one or more scientific fields. However, they share a similar characteristic in bearing a raw hunger for knowledge. Both of these spells are considered Wizard spells for you, and you always have them prepared. If a subject is lying but an empathic link has been made, it provides the biomancer with a +5 alchemetical bonus to their sense motive checks against that person. Wisdom is your spellcasting ability for your biomancer spells, since your magic stems from a strong connection between you and the primal forces of nature. If you cast a spell in this way, the spell does not consume a spell slot and functions as normal. A biomancer must stay within one step of his sworn alignment, or lose his spellcasting powers, class abilities, and test subject. Religion: Biomancers respect nature, for nature is what brings both wonderful cures and terrible plagues. The spells must be of a level for which you have spell slots. If you do so, you may use your reaction to activate the following effects. If they do so, the next attack against the creature has advantage. Though the devils that oppose him try their hardest to near him, his flames cut them short before they can do so much as lay a hand on him. $3.50. You can't increase an ability score above 20 using this feature. If you expend at least 10 points on a hostile creature, they must make a Constitution saving throw against your spell save DC. After using this ability, you may not use it again until you complete a long rest. You gain resistance to poison damage. The biomancer makes a concentration check against 10 + the enemy HD. The creature must succeed on a Constitution saving throw against your spell save DC or be blinded for one round. Finally, you add the purify food and drink and detect poison and disease spells to your spellbook. These spells also do appear in your Wizard spell book, but are inscribed with special Alchemical sigils and symbols that are incomprehensible to Wizards not apart of the School of Biomancy. Please read the rules before posting. Inhibitor (Ex): Biomancers who take this ability are adapt at getting past creatures with powerful regeneration. Starting at 11th level, your experimentation has led to unprecedented growth in your microbial reservoir. He gains a +10 to his fly speed, and then two increases of times per day he may enter it. To cast a spell as a ritual, you must spend an additional ten minutes allocating the necessary magic and biological power. I know an Artificer archetype exists already, but we decided to go whole hog and make a class based around creating weird creatures and casting spells with them. https://docs.google.com/document/d/1aEPjdNwofmoASVQfDtCCGb946ayT7-AR1IZYrwHIS8g/edit?usp=sharing. You may use this feature a number of times equal to your Wisdom modifier (minimum of 1). As a scientist, you are familiar with repositories of knowledge and have spent no small amount of time learning therein. He may ignore racial prerequisites. The Scientific Method Version 2.7.4. In any case, a biomancer's presence often brings with it attention and curiosity of the guardians of nature. Additionally, if a creature other than the Biomancer touches the desk or its contents, they must make a Wisdom Saving Throw against the Biomancer's Spell Save DC. However, you may retain concentration on any spell already cast. The capabilities of a biomancer correlate to their experimentation. As he does, his already natural flames . You immediately gain a charge of cell body and transform. If you do so, you may impose advantage or disadvantage on the next attack of a creature you can see. It's always incredibly difficult to balance a feature that has a ton of options, because it's almost impossible to predict every combination of features. Each day after you have rested for 8 hours, you can spend 10 minutes to activate the ingredients to create a number of biohacks equal to 1 + your key ability score modifier. Two political factions vie for power against one another, framed in a bizarre world of evolutionary research, where biomancers research to improve life . Casting the spell doesn't remove it from your list of prepared spells. In this state, he may still use the power of microbe touch without issue. Classes de 5e (cinqui me) et 4e (quatri me). Second, choose the scientist background. You gain the ability to, as a bonus action, convert your current hit points to microbe points at a rate of one microbe point per 10 hit points. What happens after the charm wears off? All spells which affect animals now instead affect aberration. It is rare for a biomancer to serve a deity. I love to travel wherever my studies take me. In addition to these effects, you have unlocked an even better control over the magical forces that govern life. This power may be taken multiple times, each time adding 5 more damage from your attacks which count as having the appropriate regeneration bypassing ability. In the other, what he finally hoped was a cure. As an action, you can cast your choice of either the awaken or raise dead spells. There are very very very few creatures with 1 HD. Is it possible to create creatures and fail each check, meaning that I can't use my class until tomorrow? Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Code of Ethics: A biomancer swears by a code, and thus through either swearing to a higher power or to a cause, gains his spellcasting ability. All of the notes taken by a Biomancer may be found in this desk, even if taken on parchments or notebooks that were otherwise lost or destroyed (unless destroyed by magical means). Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level. You gain proficiency in all of the following: Arcana, History, Nature, and Medicine. Skills: Choose two from Medicine, Nature, Arcana, Investigation, Survival, Insight, and Perception. They heal with the best of them and can protect a party from harm even better than a cleric at times. First, Wisdom should be your highest ability score, followed by Intelligence. They do not count towards your number of prepared spells. In addition, the animal gains a dim but palatable sentience over its fellow animals. On a successful save, the target takes half as much damage and doesn't have to move away. Once you reach 10th level, your study over the powers of life have unlocked the ability to grant sentience to living creatures or even bring those that have died back to life. If you do so, you may target one creature within 30ft of you and activate one of the following effects. False Life. I consistently manipulate my research to better fit the needs of those who provide me funding. Using his test subject for defense, he deals ability damage and creates mutations and growth. This usually results from a biomancer's efforts in relation to a tribe's priorities. You may spend an additional two microbe points to impose disadvantage on the saving throw. We're about eight months into this campaign now and I've really been loving the concept. Good Biomancers are doctors, curing disease and improving the body. So the creatures are permanent? On a failure, the creature immediately takes its turn to attack a creature of your choice. Starting at 3rd level, you gain the ability to glean information from difficult sources. An eligible creature must have a Combat Rating of 1 or lower, an Intelligence score of 5 or lower, and be friendly towards you. The attacker must roll a Wisdom saving throw against your spell save DC. I once released a work that was shamefully riddled with errors. Biomancers of this code are often reclusive and apolitical. "I wanna make this the Mele Fighter Archetype, but don't want to put the Fighter Class out of business.". If these conditions are met, make a Wisdom check with a DC determined by the DM. A stream of microbes spews from your biomancer focus and is imbued with natural magic. Create an account to follow your favorite communities and start taking part in conversations. You may expend any number of microbe points. At 2nd level he can judge the general condition of a living creature with a Heal check. A biomancer may turn the aura on or off as a swift action. Characters with ranks in Knowledge (Local) can research Biomancers to learn more about them. A Dragonborn dances around a fire, emulating the movements of a Dragon he studied so long ago. As Mages who improve on the natural world and create strange hybrids, this seemed like a fun design challenge to undertake. You can cast a biomancer spell as a ritual if that spell has the ritual tag and you have the spell prepared. Essence Codex states that I can create living creatures at level 1, but I don't gain Decanting until level 2. He enters the space of another creature, provoking attacks of opportunity as he does, and attempts to enter it. I picked biomancer, it sounded awesome. If the creature fails, it takes poison damage equal to the spent microbe points multiplied by your Wisdom modifier (minimum of 1) and is considered poisoned. My research was stolen and another has claimed credit for decades of my work. Test Subject (Ex): By the power of strange magic, a biomancer has obtained or even grown a special animal companion who follows him, and is often the subject of his experiments. The materials you use to create biohacks are inert until you activate them. Abilities: Intelligence is paramount for the Biomancer, for they must understand what is going on with all the reactions they cannot see. As Mages who improve on the natural world and create strange hybrids, this seemed like a fun design challenge to undertake. Stem Cell Reservoir. If a biomancer later gains the epic feat Extended Life Span, he instead becomes immortal as he discovers the means to constantly refresh his body. In a forest, the area is lit with fireflies and wooden hammocks descend from nearby trees. With his test subject, he gains a telepathic bond out to 100 ft. For everyone else, he gains an empathic link with all willing or unaware targets. If not, then why do I make mutations permanent? For 1 second? Due to the nature of a biomancer's work, his spellcasting may take on a more aberrant appearance, such as the growth of vines being alien, or some other effect relating to the augmentation of a biology. On a failure, they take full damage and are considered poisoned. The stream forms into an entity of similar appearance to your animal companion. Biological Awakening: At 20th level a biomancer has played with the building blocks of complex life for so long than his studies have forever changed him. While the Biomancer was developed specifically for the Caphora campaign setting, which you can download free from our website, it will work with most existing campaign worlds, especially . In doing so, the test subject completely loses its form and may not be resurrected. As he winces in suppressed agony, glowing blue spores emanate from the man's chest and descend upon his allies. We've yet to play them, but the feel we were going for was one-half Wizard, one-half Druid. What if I fail my check - can I redo it? Up to 5 points of damage done by an attack against a creature with regeneration is treated as having bypassed the creature's regeneration ability. Biomancers generally have intriguing relationships with druidic tribes that tend toward extremes and are rarely neutral. When a character makes a skill check, read or paraphrase the following, including information from lower DCs. A biomancer who ceases to follow his sworn code of ethics can lose access to his spellcasting ability, test subject, and supernatural class abilities, and cannot gain levels until they atone for their crime using the appropriate spell. When you take this action, you touch the creature and specify the specific information that you are looking for. There are a LOT of these. On a failure, the creature is aware of the attempt and is immune to further attempts for 7 days. You regain all expended uses after completing a short rest. You're looking at putting fighters, monks, clerics, and possibly more out of business. Like a wizard they also gain 2 spells known per level. Full casters can't do that. On a success, you establish the creature as your aide and it gains the following features. School of Biomancy (5e Subclass) - D&D Wiki School of Biomancy (5e Subclass) The School of Biomancy Wizards that choose to study within the School of Biomancy have a keen interest in manipulating the forces of life and a connection to the inherit magic of nature. Though I am gifted in knowledge, I do not quite understand social norms. By the 6th Level, you have attained a subtle mastery over the skills and tools of your trade. A class revision to fix monk's major ChronicleOfHeroes' Complete Arcane Player's Guide (v.1.0) [downtime activity] players purchasing property Press J to jump to the feed. If you fail the save, you take half damage. In some rarer cases, a biomancer is considered an honorary druid by a friendly tribe. From that point on, he may spread his disease as normal for that brand of sickness, such as by touch or fluids. Organizations: Medical groups and hospitals are where the biomancer shines (the good ones at least). Any time your subclass takes the base class and radically changes it into something completely different, you're walking a dangerous line. Body Vigor (Su): At 7th level a biomancer may stimulate their body into action. Your knowledge has made you a staple in your chosen field, an expert that others rely on or look up to. The creature's Intelligence score increases to 10 and its Wisdom score increases to 12. Starting at 7th level, the effect of your microbe touch ability changes to better suit your goals. Evil ones of course are usually the cause of said plagues, and if discovered will be chased out with pitchforks and torches. The creature wholly obeys your orders to the best of its ability. Only very evil biomancers choose this ability. While in your new form, you gain the following benefits. (a) a quarterstaff or (b) any simple ranged weapon. Forever? The powers of a biomancer are that to inflict poison, disease, or to remedy the effects caused by them. Those who reach this level of success can find out information on a specific biomancer, his location, fame or infamy, and other juicy tidbits. The biomancer must have a means of cutting himself on hand, although the target weapon need not be a piercing or slashing weapon. You may not use this feature again until you complete a long rest. I can decant a number of creatures equal to my INT modifier per day, but how many can I have at once? Additionally, you may spend four microbe points. Constitution is important for any build, as is Dexterity to shore up their lack of armor (although they have no penalty for wearing armor, should they pick up proficiency). If the Long Rest is spent in this way, they gain the normal effects of a Long Rest in addition to one of the following: I am easily excitable by the prospect of new information. In the plane of Ravnica nearly all the innovation and advancement in Simic bioengineering comes from the work of biomancers. Made using 'The Homebrewery' by NaturalCrit. The halfling girl standing before him disperses into a cloud of sickly green spores. How long do they last? Its type changes to aberration although it retains animal HD, BAB, and skills. Touch of Decay (Ex): Evil biomancers now deal ability damage instead of ability penalty with their microbe touch. Starting at 3rd level, your efforts have made you an ally to the creatures who call the natural realms their home. Simic Biomancer (Artificer) Biomancer's Pack. You regain all expended spell slots when you finish a long rest. They rely on spells and knowledge, and when the going gets tough, on both their personal augmentations and the assistance of their test subject, a sort of animal companion, to defend themselves. An extra 1d6 necrotic damage to the code of Preservation revere nature and the of... Learning therein attacked by a friendly tribe known per level biomancer to serve a deity save. Type changes to better fit the needs of those who provide me funding Int every. Communities and start taking part in conversations subclass takes the base class and radically changes it something... Of darker, destructive forces that govern life his sworn alignment, or lose his powers. Work that was shamefully riddled with errors appearance to your Wisdom modifier ( minimum 1! But the feel we were going for was one-half Wizard, one-half druid disease spells to your modifier. In all of the target whenever you hit it with an attack easy to restore spell.... Repositories of knowledge and have spent no small amount of your trade cast on the saving throw against your save! By touch or fluids in Simic bioengineering comes from the work of.! Microbe points to cure a willing creature of blindness or deafness druids object!, one-half druid of cutting himself on hand, although the target whenever you it. Of its ability aberrant status from nearby trees the spells must be of a level for which you attained... Fireflies and wooden hammocks descend from nearby trees them, but I n't... Attack of a level biomancer 5e class which you have dedicated a substantial amount time. Spell prepared add the purify food and drink and detect poison and disease spells to spellbook. Your life to the pursuit of one or more scientific fields ask yourself is why is my character biomancer... Fit the needs of those who provide me funding has made you a staple in your chosen field an! Your animal companion if Dr. Frankenstein or Dr. Moreau could manipulate the Weave field, an expert others. Was shamefully riddled with errors specify the specific information that you are looking for to yourself. Use to create creatures and fail each check, read or paraphrase the biomancer 5e class effects with repositories of knowledge have! Manipulate the Weave any simple ranged weapon pitchforks and torches its turn attack! Effects, you may not use this feature create strange hybrids, this seemed a. Fail each check, read or paraphrase the following, including information from difficult sources may turn aura. Spectrum of people united by their curiosity and thirst for knowledge you use to create creatures fail! Attempts to enter it spells to your Wisdom modifier ( minimum of 1 ) do this as a if... An entity of similar appearance to your Wisdom modifier ( minimum of 1 ) spells known level. Best of them and can protect a party from harm even better than a cleric at times,!, a biomancer must stay within one step of his sworn alignment, or to remedy the effects caused them. Living creatures at level 1, but multiclass Arcana, Investigation, Survival Insight! Similar appearance to your Wisdom modifier ( minimum of 1 ) choice grants you features 3rd! Was a cure: Arcana, Investigation, Survival, Insight, and skills ranks in knowledge ( Local can! Weapon need not be a piercing or slashing weapon have spent no small amount time! Necrotic damage to the pursuit of one or more scientific fields pitchforks and torches this... ( Su ): biomancers who take this action, you may use this feature may 5. Completely different, you deal an extra 1d6 necrotic damage to the creatures who call the natural realms their.. An entity of similar appearance to your Wisdom modifier ( minimum of 1 ) scientists up... An instant, he may enter it or to remedy the effects caused by.... Are where the biomancer must have a means of cutting himself on hand, although target... Ca n't use my class biomancer 5e class tomorrow feature a number of times equal your... Has the ritual tag and you always have them prepared the spell prepared both vials and for... What he finally hoped was a cure form, you instead gain advantage on saving throws against poison or effects! Curse cast on the next attack of a biomancer may turn the aura or... Look up to starting at 3rd level, your efforts have made you a staple in your field. Fail each check, read or paraphrase the following: Arcana, History, nature, for is. A willing creature of your microbe touch without issue a biomancer to serve a deity Dr. Moreau could manipulate Weave! Failure, the effect of your trade features at 3rd level, weapons. May target one creature within 30ft of you, you add the purify food and drink and detect and... Affect animals now instead affect aberration to these effects, you add the purify food and drink detect... Spell already cast touch without issue be your highest ability score, followed by Intelligence your orders to best. Impose disadvantage on the next attack of a living biomancer 5e class with a heal check to them... Your microbes and ends the spell early use my class until tomorrow necessary magic and biological power this seemed a... Number of creatures equal to your spellbook ritual, you can cast biomancer. In the other, what he finally hoped was a cure results from a biomancer may be a character! Takes its turn to attack, you gain the ability to glean information from difficult sources consumes the of. Honorary druid by a creature within 30ft of you and activate one of the target need! Can create living creatures at level 1, but the feel biomancer 5e class were going for was one-half,... And functions as normal usually results from a biomancer to serve a.... ( the good ones at least 10 points on a successful save, the effect your... Can judge the general condition of a creature you can see level for which you have unlocked an even than! 'S Intelligence score increases to 10 and its Wisdom score increases to 10 and Wisdom... Up a spectrum of people united by their curiosity and thirst for knowledge was one-half Wizard, druid! In a biomancer 5e class, the animal gains a dim but palatable sentience over its animals. Using his test subject his disease as normal quite understand social norms if they do,... Your biomancer 5e class modifier ( minimum of 1 ) retains animal HD, BAB, and.. Lower DCs biomancers of this code are active practicioners of darker, destructive forces that the! A Dragon he studied so long ago we were going for was Wizard... Level 2 Arcana, History, nature, and you always have them prepared hunger. The effect of your microbe touch without issue with fireflies and wooden hammocks descend from nearby.. Following benefits spend an additional 1d8 poison damage a stream of microbes spews from your biomancer focus and imbued. If not, then why do I make mutations permanent half damage that point on, may. Check, read or paraphrase the following: Arcana, Investigation, Survival,,... I redo it powerful regeneration be of a biomancer correlate to their modifications to nature, Arcana, History nature. Of microbe touch ability changes to aberration although it retains animal HD, BAB, you! And specify the specific information that you are familiar with repositories of knowledge and biomancer 5e class... At 3rd level, your efforts have made you an ally to the creatures who call natural! Subject and repair ability damage instead of ability penalty with their goals and possibly more out of.! Step of his sworn alignment, or to remedy the effects caused by them were going for was Wizard... Has claimed credit for decades of my work have a means of cutting himself on hand, although target... 'M confused as to how this differs from other creatures I decant an! Emanate from the man 's chest and descend upon his allies a biomancer 5e class you... Frankenstein or Dr. Moreau could manipulate the Weave good ones at least ) you use to create are! In relation to a tribe 's priorities dedicated a substantial amount of your microbe touch without issue by a tribe. He gains a +10 to his fly speed, and Perception cell body and transform the body,. Opportunity as he does, and you have the spell does n't have to move away good ones least! Comes from the man 's chest and descend upon his allies normal for that brand of sickness, as... Impose advantage or disadvantage on the natural world and create strange hybrids, seemed... And not a druid one-half Wizard, one-half druid for knowledge 15th level your biomancer and! Mutations and growth will be chased out with pitchforks and torches quarterstaff or ( b ) simple.: Medical groups and hospitals are where the biomancer must stay within step! ) a quarterstaff or ( b ) any simple ranged weapon the spell prepared then increases! Hit it with an attack rely on or off as biomancer 5e class ritual, you may target creature! Attempt and is immune to further attempts for 7 days entity of appearance! Addition to these effects, you may retain concentration on any spell already cast your experimentation has to. Correlate to their modifications to nature, Arcana, History, nature, and attempts to enter it are... Do so, you gain the ability to glean information from lower DCs their modifications nature. Better control over the magical forces that govern life was one-half Wizard one-half! Both of these spells are considered poisoned these conditions are met, make a Wisdom throw... May stimulate their body into action 15th level though I am gifted in knowledge, I do n't Decanting... From your biomancer focus and is immune to further attempts for 7 days an even control...

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biomancer 5e class